![]() ![]() In this sense, it will be interesting to see how Velan Studious will keep it fresh for new players whilst keeping it hardcore enough for veterans. Knockout City is a brand-new title and a lot of people are already playing it, but like all competitive co-operative multiplayer titles, it will inevitably breed a very serious player base. In this way, it is clear how the game may not be for everyone if given enough time to settle. Little is as satisfying as teleporting behind enemy lines and catching them off guard with a boomy boi while they are too occupied to dodge or catch it themselves. Multi-ball, for instance, works similarly to Mario Kart’s triple shells, while a bomb ball will explode when its timer runs out, making it a nice and sneaky way to take out unsuspecting opponents. On top of maps designed to be understood from the get-go, Knockout City also features many different balls. Thankfully, there is none of this in Knockout City, and it is very much appreciated. Little is worse than having enemies snipe player characters through the tiniest of holes in games like Apex Legends. This aspect of the title is very enjoyable and well thought out. It is clear where players can run and jump and where their balls can go. It also helps how arenas are designed with solid walls and very obvious objects to put aside any technicalities or arguments about whether or not balls can pass through certain holes. Most matches only last a few minutes, however they offer enough time to learn the layout of arenas and to give players a feel for how to isolate enemies or where to retreat if cornered. Each player gets two strikes before the opposing team is afforded a point and the player is forced into a respawn. These maps are designed to give players who can think tactically an edge, while also allowing those who prefer to hit the opponent head-on a lot of enjoyment as well. Matches are all played within small arenas featuring intricately woven paths and level designs. As such, the trick here is to try and isolate enemy players to ensure skill overcomes pure luck. ![]() Catching and throwing (and perhaps even dodging) sound like something people do in games like Apex Legends or Overwatch, but having to compete with upwards of three or four balls at once can be extremely overwhelming. It sounds so simple, but truthfully requires a fair amount of skill to accomplish. ![]() Doing so not only cheats the throwing player out of their point, but also affords the defender an immediate opportunity to throw an even speedier ball back. Instead, it is up to any defending player to get a well-timed successful dodge or catch. However, locking on attackers by no means results in an automatic win. The topic of skill may sound like a far cry at first, considering all throws pretty much lock onto their targets. Knowledge about the game and its mechanics is an absolute must-have as well, but the game does a good job of teaching players these rules during the first collection of matches. ![]() The game has no buffs or bonuses (especially those extending to the insidious likes of battle passes), and instead requires players to have at least some skill. The premise is extremely whacky, with a whole lot of colour and fancy technologies like jumping pads and gameplay gimmicks, feeding off of insanely intricate arenas. In this sense, Knockout City surpasses expectations. Knockout City might sound boring on paper, but it is actually a grand scale player versus player title akin to Rocket League, whereby a seemingly trivial real-life sport is given a cool new video game overhaul. One such game is Knockout City, a new cooperative multiplayer title where groups square up against one another through the medium of dodgeball! Occasionally, however, a game comes along and blows said statement out of the water. It is easy to look at games like Fortnite and think that the free-to-play market has reached its peak. ![]()
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